Hellgate: 16 new screens, some musing



Worthplaying has 16 new screens of Hellgate: London. The game promises a completely randomized first-person RPG experience, where no level, no loot, and no monsters are the same twice.

While this sounds like an interesting concept, and it does add replayability to the game, it might mean that a player's first-time experience with Hellgate is not what it could have been. There's a difference between guiding your character through a random assortment of environments, encounters and rewards and guiding your character through something which level designers have painstakingly structured and tested to ensure the experience offers the greatest possible enjoyment.

What do you prefer? Random, dynamic levels? Or levels which have been carefully laid out and scripted to what the designer feels is best effect?

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digg this: | posted by Natasha, 11:06 AM |

about the author

Natasha is a political science student, a gamer, a writer, an armchair philosopher, and a geek. Her first cRPG was Castle of the Winds.

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